Friday 21 June 2013

Dead rising 3 bar project portfolio piece - Progress post 2

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Blockout

The block has progressed very well and all meshes have been created imported and are ready for play testing. Below are a selection of renders of the block out progress, please not any texture or colour information in the renders are only shown to allow easier identification of assets and are in no way representative of final texture style or quailty.  



Fig 1.0 - Maya "W.I.P." render 


Fig 2.0 - Game Engine Render, View towards pool tables


 Fig 2.1 - Game Engine Render, view from the bar across the table area


Fig 2.2 - Game Engine Render, view from front door to the bar


Fig 3 - Game Engine Render, Aerial shot towards the bar

Now that the assets and the block out have been completed a level test and report will be carried out to attempt to identify any potential problems with the design and layout of the environment.

Tuesday 18 June 2013

Dead rising 3 bar project portfolio piece - Progress post 1

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Project Brief

At E3 last week Dead Rising 3 was announced. During the first year of university we were given the task of creating 6 props and a diorama for these props in Maya, based on Dead Rising 2 theme. For that project i based my assets and diorama around a bar theme.
For this portfolio piece I am wanting to return to the Dead Rising bar idea however this time i want to create a full environment based this time on the latest Dead Rising currently in development and have it running in engine, for use as part of my portfolio.

Research

I have broken the research into several areas for easier reference during the production of the environment, these can be viewed below.

General Bar Idea's and Research

For the bar, i am wanting it to have an American sports bar feel or to be more specific the kind of bar you would see on TV with a pool table, longish curved bar, bar stool and both tabled seating and booth seating areas and as such have pooled many images for reference. Below is a small mood board of some of these images.

Theme Mood Board

During the project it will also be important to reference the game and art style. To help with this i created the following theme mood board

Lighting Mood Board

As with many genres, lighting is very important, and in a survival horror this is no less important. Below is a mood board with lighting examples and references.

 Design

Design considerations

As discussed above the bar design for this project is themed around a sports/pool bar in an American style. Because of the zombie apocalypse and to allow there to be no need for exterior props, the windows will be roughly boarded up, this will also allow a nice lighting effect of the sun beaming through the gaps in the boards. The general ambience will be lower level lighting but not dark, as it is daylight, but not a lot is getting through, however power may be restored to the location vastly improving the light available.
The bar will be very run down with broken machines and glasses littered around and particle effects of dust floating, this will be especially visible around the windows where the light bleeds through.  

Other effects will include the jukebox lighting up and playing music at a certain trigger point it will stutter flicker and the fuses will blow turning it back off. The cigarette machine will also trigger and spill a load of change over the floor, as particle effects.

Level Layout


Cinematic overview


#1 Start of video
#2 quick look around
#3 restore power behind bar
#4 jukebox splutters
#5 cigarette machine spills
#6 mens toilets
#7 womens toilets (banging noise)
#8 shadows running past windows
#9 rush behind bar, loud bang, fade to black

Planing 

I have created a time plan for the project. please follow  this link to view.

Thursday 13 June 2013

Aliens Hadley's Hope revamp progress update one

I have started to rework a piece i did for university last semester which the trailer can be found HERE.
Because this is a rework as opposed to a new piece of all of the prep and research work has already been completed so this first update will be of some of the new assets created.





Tuesday 11 June 2013